

- #Download red alert 3 for mac install#
- #Download red alert 3 for mac windows 7#
- #Download red alert 3 for mac download#
Save the graphics, keeping the original palette.
#Download red alert 3 for mac download#
As the example image on the purple palettes download page shows, the purple colours in the palette (range 80-95) are the ones that adapt to the player colour ingame. You'll get a range of numbered frames.Įdit the frames in your favourite image editor! Preferably one that allows you to view and use the internal colour palette of the image. Use "Copy As PNG" to convert the graphics to PNG using the current palette. (rapwconv.pal is the same but with animated water colours left intact) In XCC Mixer, press ctrl+p, find purppals-xcc.mix, and from it, select the Red Alert conversion palette "raprconv.pal".

Also note that on modern OSes, XCC Mixer always needs to be started in Administrator mode, or it won't be able to access its own settings. Note that you need to restart XCC Mixer after changing any of the folder settings, since the scan only happens on startup. I usually cheat my way around it by setting the XCC folder itself as "TD Secondary" and dumping stuff like this in there. If XCC doesn't recognize any game folders, go to View -> directories in XCC Mixer and set them correctly. Any game folder XCC knows will be scanned for usable content. Put the purppals-xcc.mix file in a game folder. Since the final game graphics as SHP only contain the palette indices anyway, and not the actual colours, you can perfectly use custom palettes like that The normal game palette has black as (transparent) background colour, and yellow as unit team colour, but since those tend to mix up with non-transparent black and normal real yellow, I made palettes that change them to more distinct colours. This is a special palettes set for modding and converting graphics. Note that the purple palettes are useless for editing different things than the units and structures) Obviously for C&C1 and TS/RA2 you need to use the other palettes from the purple palettes pack. This is the basic way to convert and edit units and structures: (taking Red Alert as example. However, it also means you can edit your graphics with adapted palettes, and it won't have any real effect on the final SHP file This means that if you give it a colour palette it wasn't meant for, it can look totally messed up. This means that instead of having its image information saved as "this pixel is blue", it instead has "this pixel is index 144 on the colour palette", and the pixel will show up as whatever colour is at that index on the palette you give it. For that reason, it's vital that you use the game's colour palette when making your graphics. They only contain palette indices, meaning, they just show in the colours given to them by the game. The first thing you need to know is that C&C/RA/TS/RA2 graphics of the SHP type don't contain colours, at all. I was thinking something in the line of this Brood War spreadsheet I play alot of Brood War custom campaigns aswell, is there somewhere where i can find a list of all avaivable campaigns
#Download red alert 3 for mac install#
Is there 1 patch that makes it all work flawlessly (Im on windows 10) or do i have to manually install a patch for each game ?Īnd do theese patches work for singleplayer / skirmish aswell or is it stritcly multiplayer ? Im kinda confusedĪnd seeing as im mostly here for the Red Alert 2 games are there any good mods you guys would recommend before i start playing the campaigns again ?
#Download red alert 3 for mac windows 7#
Last time i played it must have been 5 years ago and i had to install an unofficial patch to get it to work on Windows 7


I recently found my physical copy of "Command & Conquer the first decade" in the blue box and i would replay all the campaigns and possibly some multiplayer again for Tiberiun sun and up since i already own the C&C remaster on steam
